

Pop!: Eyes will fire eyeball tears but cannot be knocked around by them.Homing tears: Eyes will fire homing tears however, the eye itself will not home in on enemies.Pause: After using pause, eyes will remain frozen in place even after pause's effect has ran out.Triggering of Astral Projection also greatly increase fire rate, giving a higher possibility to fire eyes.

Astral Projection: During the time-stop period of Astral Projection, there is a chance that the eyes fired will stop in the air instead of flying in a direction, and will last indefinitely until an enemy bump into it, greatly increase the existing time of evil eyes.Familiars like Dry Baby, Angry Fly and even Finger! also destroy the eye on collision.Eyes disappear when hitting walls, enemies, and obstacles, even if Isaac has piercing or spectral tears.The eyes are not treated as familiars and therefore will not synergize with items like BFFS!.If the eyes are spawned from The Forgotten's melee attack, the eyes will pick up items off the floor in the same way The Forgotten's melee attack does.Now fire in the same direction as Isaac.The direction of the eye's tears is affected by the direction the eye is traveling in.The eye has the same rate of fire and damage as Isaac.The chance is affected very slightly by luck and never gets very high.Isaac will occasionally fire a slow-moving eye with an infinite range that fires tears identical to Isaac's tears in the direction that Isaac is firing.
